Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

PlayableDirector.stopped

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Description

Event that is raised when a PlayableDirector component has stopped.

Add an event handler, to this event, to receive a notification when a PlayableDirector is stopped. The event handler also receives the PlayableDirector that is stopped.

When using PlayableBehaviour, this event is raised before PlayableBehaviour.OnBehaviourPause and PlayableBehaviour.OnGraphStop.

using UnityEngine;
using UnityEngine.Playables;

public class PlayableDirectorCallbackExample : MonoBehaviour { public PlayableDirector director;

void OnEnable() { director.stopped += OnPlayableDirectorStopped; }

void OnPlayableDirectorStopped(PlayableDirector aDirector) { if (director == aDirector) Debug.Log("PlayableDirector named " + aDirector.name + " is now stopped."); }

void OnDisable() { director.stopped -= OnPlayableDirectorStopped; } }