Version: 2021.3
  • C#


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Event that is raised when a PlayableDirector component has paused.

Add an event handler, to this event, to receive a notification when a PlayableDirector is paused. The handler also receives the PlayableDirector that is paused.

When using PlayableBehaviour, this event is raised before PlayableBehaviour.OnBehaviourPause.

using UnityEngine;
using UnityEngine.Playables;

public class PlayableDirectorCallbackExample : MonoBehaviour { public PlayableDirector director;

void OnEnable() { director.paused += OnPlayableDirectorPaused; }

void OnPlayableDirectorPaused(PlayableDirector aDirector) { if (director == aDirector) Debug.Log("PlayableDirector named " + + " is now paused."); }

void OnDisable() { director.paused -= OnPlayableDirectorPaused; } }