Version: 2017.2 (switch to 2017.3b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MonoBehaviour.Reset()

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Reset to default values.

Reset is called when the user hits the Reset button in the Inspector's context menu or when adding the component the first time. This function is only called in editor mode. Reset is most commonly used to give good default values in the inspector.

// Sets target to a default value.
// This could be used in a follow camera.

var target : GameObject;

function Reset () { // Only set target if it is not assigned yet. if (!target) target = GameObject.FindWithTag ("Player"); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject target; void Reset() { if (!target) target = GameObject.FindWithTag("Player"); } }

Did you find this page useful? Please give it a rating: