Version: Unity 6.4 (6000.4)
LanguageEnglish
  • C#

Holder.Initialize

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void Initialize();

Description

Initializes Adaptive Performance and makes the instance available for use.

Only use this method when Initialize Adaptive Performance on Startup is disabled in Adaptive Performance settings.

This method initializes the Adaptive Performance provider infrastructure and then completes initialization on the resulting instance by calling IAdaptivePerformance.InitializeAdaptivePerformance.

If the instance is already available, this method returns immediately without performing any operations. After successful initialization, the Holder.Instance property becomes available and you can use it to access Adaptive Performance functionality.

 using UnityEngine;
 using UnityEngine.AdaptivePerformance;

public class AdaptivePerformanceManager : MonoBehaviour { void Start() { // Check if manual initialization is needed. if (Holder.Instance == null) { Holder.Initialize(); // Verify initialization succeeded. if (Holder.Instance != null && Holder.Instance.Initialized) { Debug.Log("Adaptive Performance initialized successfully."); } } } }