Class MetaQuestTouchProControllerProfile.QuestProTouchController
An Input System device based on the controller interaction profile Meta Touch Controller Pro.
Inheritance
Inherited Members
Namespace: UnityEngine.XR.OpenXR.Features.Interactions
Assembly: solution.dll
Syntax
[Preserve]
[InputControlLayout(displayName = "Meta Quest Pro Touch Controller(OpenXR)", commonUsages = new string[] { "LeftHand", "RightHand" })]
public class MetaQuestTouchProControllerProfile.QuestProTouchController : XRControllerWithRumble
Properties
Name | Description |
---|---|
devicePose | A PoseControl that represents the grip OpenXR binding. |
devicePosition | A Vector3Control required for backwards compatibility with the XRSDK layouts. This is the device position. For the Oculus Touch device, this is both the grip and the pointer position. This value is equivalent to mapping devicePose/position. |
deviceRotation | A QuaternionControl required for backwards compatibility with the XRSDK layouts. This is the device orientation. For the Oculus Touch device, this is both the grip and the pointer rotation. This value is equivalent to mapping devicePose/rotation. |
grip | A AxisControl that represents the squeeze OpenXR binding. |
gripPressed | A ButtonControl that represents the squeeze OpenXR binding. |
haptic | A HapticControl that represents the haptic binding. |
hapticThumb | A HapticControl that represents the hapticThumb binding. |
hapticTrigger | A HapticControl that represents the hapticTrigger binding. |
isTracked | A ButtonControl required for backwards compatibility with the XRSDK layouts. This represents the overall tracking state of the device. This value is equivalent to mapping devicePose/isTracked. |
menu | A ButtonControl that represents the system menu OpenXR bindings, depending on handedness. |
pointer | A PoseControl that represents the aim OpenXR binding. |
pointerPosition | A Vector3Control required for back compatibility with the XRSDK layouts. This is the pointer position. This value is equivalent to mapping pointerPose/position. |
pointerRotation | A QuaternionControl required for backwards compatibility with the XRSDK layouts. This is the pointer rotation. This value is equivalent to mapping pointerPose/rotation. |
primaryButton | A ButtonControl that represents the buttonA buttonX OpenXR bindings, depending on handedness. |
primaryTouched | A ButtonControl that represents the buttonATouch buttonYTouch OpenXR bindings, depending on handedness. |
secondaryButton | A ButtonControl that represents the buttonB buttonY OpenXR bindings, depending on handedness. |
secondaryTouched | A ButtonControl that represents the buttonBTouch buttonYTouch OpenXR bindings, depending on handedness. |
stylusForce | A AxisControl that represents the stylusForce OpenXR binding. |
thumbProximity | A ButtonControl that represents the thumbProximity OpenXR binding. |
thumbrestForce | A AxisControl that represents the thumbrestForce OpenXR binding. |
thumbrestTouched | A ButtonControl that represents the thumbrest OpenXR binding. |
thumbstick | A Vector2Control that represents the thumbstick OpenXR binding. |
thumbstickClicked | A ButtonControl that represents the thumbstickClick OpenXR binding. |
thumbstickTouched | A ButtonControl that represents the thumbstickTouch OpenXR binding. |
trackingState | A IntegerControl required for backwards compatibility with the XRSDK layouts. This represents the bit flag set to indicate what data is valid. This value is equivalent to mapping devicePose/trackingState. |
trigger | A AxisControl that represents the trigger OpenXR binding. |
triggerCurl | A AxisControl that represents the triggerCurl OpenXR binding. |
triggerPressed | A ButtonControl that represents the trigger OpenXR binding. |
triggerProximity | A ButtonControl that represents the triggerProximity OpenXR binding. |
triggerSlide | A AxisControl that represents the triggerSlide OpenXR binding. |
triggerTouched | A ButtonControl that represents the triggerTouch OpenXR binding. |
Methods
Name | Description |
---|---|
FinishSetup() | Internal call used to assign controls to the the correct element. |