Class MetaQuestTouchProControllerProfile.QuestProTouchController
An Input System device based on the controller interaction profile Meta Touch Controller Pro.
Inheritance
Inherited Members
Namespace: UnityEngine .XR.OpenXR .Features.Interactions
Assembly: solution.dll
Syntax
[Preserve]
[InputControlLayout(displayName = "Meta Quest Pro Touch Controller(OpenXR)", commonUsages = new string[] { "LeftHand", "RightHand" })]
public class MetaQuestTouchProControllerProfile.QuestProTouchController : XRControllerWithRumble
Properties
Name | Description |
---|---|
device |
A Pose |
device |
A Vector3Control required for backwards compatibility with the XRSDK layouts. This is the device position. For the Oculus Touch device, this is both the grip and the pointer position. This value is equivalent to mapping devicePose/position. |
device |
A Quaternion |
grip | A Axis |
grip |
A Button |
haptic | A Haptic |
haptic |
A Haptic |
haptic |
A Haptic |
is |
A Button |
menu | A Button |
pointer | A Pose |
pointer |
A Vector3Control required for back compatibility with the XRSDK layouts. This is the pointer position. This value is equivalent to mapping pointerPose/position. |
pointer |
A Quaternion |
primary |
A Button |
primary |
A Button |
secondary |
A Button |
secondary |
A Button |
stylus |
A Axis |
thumb |
A Button |
thumbrest |
A Axis |
thumbrest |
A Button |
thumbstick | A Vector2Control that represents the thumbstick OpenXR binding. |
thumbstick |
A Button |
thumbstick |
A Button |
tracking |
A Integer |
trigger | A Axis |
trigger |
A Axis |
trigger |
A Button |
trigger |
A Button |
trigger |
A Axis |
trigger |
A Button |
Methods
Name | Description |
---|---|
Finish |
Internal call used to assign controls to the the correct element. |