Class HapticControl
Input System control that wraps up a Haptic structure.
Inherited Members
InputControl<Haptic>.ReadValue()
InputControl<Haptic>.ReadValueFromPreviousFrame()
InputControl<Haptic>.ReadUnprocessedValue()
InputControl<Haptic>.valueType
InputControl<Haptic>.valueSizeInBytes
InputControl<Haptic>.value
InputControl.ToString()
InputControl.EvaluateMagnitude()
InputControl.RefreshConfigurationIfNeeded()
InputControl.RefreshConfiguration()
InputControl.CalculateOptimizedControlDataType()
InputControl.ApplyParameterChanges()
InputControl.displayName
InputControl.shortDisplayName
InputControl.variants
InputControl.device
InputControl.children
InputControl.usages
InputControl.aliases
InputControl.stateBlock
InputControl.synthetic
InputControl.currentStatePtr
InputControl.previousFrameStatePtr
InputControl.defaultStatePtr
InputControl.stateOffsetRelativeToDeviceRoot
Namespace: UnityEngine.XR.OpenXR.Input
Assembly: solution.dll
Syntax
[Preserve]
public class HapticControl : InputControl<Haptic>
Constructors
Name | Description |
---|---|
HapticControl() | Default Constructor required by the Input System for instantiation. |
Methods
Name | Description |
---|---|
ReadUnprocessedValueFromState(void*) | Returns an empty haptic structure since haptics are an output and have no data |