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    Class PoseControl

    Input System control that wraps up a Pose structure. All individual pose elements can be referenced separately. See InputControl for more details.

    Inheritance
    object
    InputControl
    InputControl<Pose>
    PoseControl
    Inherited Members
    InputControl<Pose>.ReadValue()
    InputControl<Pose>.ReadValueFromPreviousFrame()
    InputControl<Pose>.ReadDefaultValue()
    InputControl<Pose>.ReadValueFromState(void*)
    InputControl<Pose>.ReadValueFromStateWithCaching(void*)
    InputControl<Pose>.ReadUnprocessedValueFromStateWithCaching(void*)
    InputControl<Pose>.ReadUnprocessedValue()
    InputControl<Pose>.ReadValueFromStateAsObject(void*)
    InputControl<Pose>.ReadValueFromStateIntoBuffer(void*, void*, int)
    InputControl<Pose>.WriteValueFromBufferIntoState(void*, int, void*)
    InputControl<Pose>.WriteValueFromObjectIntoState(object, void*)
    InputControl<Pose>.ReadValueFromBufferAsObject(void*, int)
    InputControl<Pose>.CompareValue(void*, void*)
    InputControl<Pose>.ProcessValue(Pose)
    InputControl<Pose>.ProcessValue(ref Pose)
    InputControl<Pose>.valueType
    InputControl<Pose>.valueSizeInBytes
    InputControl<Pose>.value
    InputControl.m_StateBlock
    InputControl.ToString()
    InputControl.EvaluateMagnitude()
    InputControl.EvaluateMagnitude(void*)
    InputControl.TryGetChildControl(string)
    InputControl.TryGetChildControl<TControl>(string)
    InputControl.GetChildControl(string)
    InputControl.GetChildControl<TControl>(string)
    InputControl.RefreshConfigurationIfNeeded()
    InputControl.RefreshConfiguration()
    InputControl.CalculateOptimizedControlDataType()
    InputControl.ApplyParameterChanges()
    InputControl.name
    InputControl.displayName
    InputControl.shortDisplayName
    InputControl.path
    InputControl.layout
    InputControl.variants
    InputControl.device
    InputControl.parent
    InputControl.children
    InputControl.usages
    InputControl.aliases
    InputControl.stateBlock
    InputControl.noisy
    InputControl.synthetic
    InputControl.this[string]
    InputControl.magnitude
    InputControl.currentStatePtr
    InputControl.previousFrameStatePtr
    InputControl.defaultStatePtr
    InputControl.noiseMaskPtr
    InputControl.stateOffsetRelativeToDeviceRoot
    InputControl.optimizedControlDataType
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.XR.OpenXR.Input
    Assembly: solution.dll
    Syntax
    public class PoseControl : InputControl<Pose>

    Constructors

    Name Description
    PoseControl()

    Default Constructor required by the Input System for instantiation.

    Properties

    Name Description
    angularVelocity

    Separate access to the angularVelocity value.

    isTracked

    Separate access to the isTracked value.

    position

    Separate access to the position value.

    rotation

    Separate access to the rotation value.

    trackingState

    Separate access to the trackingState value.

    velocity

    Separate access to the velocity value.

    Methods

    Name Description
    FinishSetup()

    See InputControl.FinishSetup

    ReadUnprocessedValueFromState(void*)

    Read unprocessed state values from the input control state.

    WriteValueIntoState(Pose, void*)

    Write value data into input control state.

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    on Wednesday, November 1, 2023