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    • XR Interaction Toolkit
    • What's new in 3.2
      • XRI 3.0 upgrade guide
      • Previous releases
        • What's new in 3.1
        • What's new in 3.0
        • What's new in 2.6
        • What's new in 2.5
        • What's new in 2.4
        • What's new in 2.3
        • What's new in 2.2
        • What's new in 2.1
    • Interaction overview
    • Get started
      • Installation
      • Project setup
      • Settings and validation
    • Input
      • Configure input
      • Input readers
      • AR gestures
      • Input components
        • Input Action Manager
        • Input Modality Manager
        • XR Transform Stabilizer
      • Feedback components
        • Simple Haptic Feedback
        • Simple Audio Feedback
        • Haptic Impulse Player
    • 3D interaction
      • Interaction overview
      • Interaction events
        • Interactor events
        • Interactable events
      • AR interaction
      • Interaction layers
      • Interaction filters
      • Affordance system
      • Interaction components
        • XR Interaction Manager
        • XR Interaction Group
        • Interactors
          • Near-Far Interactor
          • XR Direct Interactor
          • XR Poke Interactor
          • XR Ray Interactor
          • XR Gaze Interactor
          • XR Socket Interactor
          • AR Gesture Interactor
          • XR Hand Skeleton Poke Displacer
          • XR Interactor Line Visual
          • Interaction Attach Controller
          • Curve Visual Controller
          • XR Interactor Reticle Visual
          • XR Gaze Assistance
        • Interactables
          • XR Grab Interactable
          • XR Simple Interactable
          • XR Interactable Snap Volume
          • XR Tint Interactable Visual
        • Filters
          • XR Poke filter
          • XR Target filter
        • AR Interactables
          • AR Annotation Interactable
          • AR Placement Interactable
          • AR Rotation Interactable
          • AR Scale Interactable
          • AR Selection Interactable
          • AR Translation Interactable
        • Affordances
          • XR Interactor Affordance State Provider
          • XR Interactable Affordance State Provider
    • Locomotion
      • Locomotion overview
      • Teleportation
      • Continuous movement
      • Grab movement
      • Snap turning
      • Climbing
      • Locomotion components
        • Locomotion Mediator
        • Tunneling Vignette Controller
        • XR Body Transformer
        • Locomotion Providers
          • Locomotion Providers overview
          • Climb Provider
          • Continuous Move Provider
          • Continuous Turn Provider
          • Grab Move Provider
          • Gravity Provider
          • Jump Provider
          • Snap Turn Provider
          • Teleportation Provider
          • Two-Handed Grab Move Provider
        • Locomotion Interactors
          • Climb Teleport Interactor
        • Locomotion Interactables
          • Climb Interactable
          • Teleportation Anchor
          • Teleportation Area
          • Teleportation Multi-Anchor Volume
    • UI interaction
      • Set up UI Canvases for XR
      • UI Toolkit Support
      • UI components
        • XR UI Input Module
        • Tracked Device Graphic Raycaster
        • Hand Menu
        • Lazy Follow
        • Canvas Optimizer
    • Extend the XR Interaction Toolkit
    • Development tools
      • XR Interaction Debugger
      • XR Interaction Simulator
        • XR Interaction Simulator component
      • XR Device Simulator
        • XR Device Simulator component
    • Tutorials
      • Create a basic scene
      • Create a scene with locomotion
      • Create a basic interaction
    • Samples
      • Starter Assets
      • Hands Interaction Demo
      • AR Starter Assets
      • XR Device Simulator
      • Spatial Keyboard
      • World Space UI
      • Legacy XR Input Readers
      • visionOS
      • XR Interaction Toolkit examples
    • Component index
    • Glossary
    In This Article
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