UI components
The UI components provided by the toolkit.
| Topic | Description |
|---|---|
| XR UI Input Module | The component that the XR Interaction Toolkit requires to interface with the Event System. |
| Tracked Device Graphic Raycaster | Lets you use 3D tracked devices to highlight and select UI elements on a canvas. |
| Hand Menu | Makes a GameObject follow a tracked hand or motion controller with logic for setting visibility of the menu based on the palm orientation. |
| Lazy Follow | Makes the GameObject this component is attached to follow a target with a delay and some other layout options. |
| Canvas Optimizer | Keeps track of canvases in a scene and optimizes them by removing unnecessary components in nested canvases and canvases out of view. |