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    UI components

    The UI components provided by the toolkit.

    Topic Description
    XR UI Input Module The component that the XR Interaction Toolkit requires to interface with the Event System.
    Tracked Device Graphic Raycaster Lets you use 3D tracked devices to highlight and select UI elements on a canvas.
    Hand Menu Makes a GameObject follow a tracked hand or motion controller with logic for setting visibility of the menu based on the palm orientation.
    Lazy Follow Makes the GameObject this component is attached to follow a target with a delay and some other layout options.
    Canvas Optimizer Keeps track of canvases in a scene and optimizes them by removing unnecessary components in nested canvases and canvases out of view.

    Additional resources

    • Component index
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