docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Continuous Turn Provider

    Locomotion provider that allows the user to smoothly rotate their rig continuously over time using a specified input action.

    ContinuousTurnProvider component

    Property Description
    Mediator The behavior that this provider communicates with for access to the mediator's XR Body Transformer. If one is not provided, this provider will attempt to locate one during its Awake call.
    Transformation Priority The queue order of this provider's transformations of the XR Origin. The lower the value, the earlier the transformations are applied.
    Turn Speed The number of degrees/second clockwise to rotate when turning clockwise.
    Enable Turn Left Right Controls whether to enable left and right continuous turns.
    Enable Turn Around Controls whether to enable 180° snap turns.
    Left Hand Turn Input Reads input data from the left hand controller. Input Action must be a Value action type (Vector 2).
    Right Hand Turn Input Reads input data from the right hand controller. Input Action must be a Value action type (Vector 2).
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)