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    Class XRScreenSpaceController

    Interprets screen presses and gestures by using actions from the Input System and converting them into XR Interaction states, such as Select. It applies the current press position on the screen to move the transform of the GameObject.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    XRBaseController
    XRScreenSpaceController
    Inherited Members
    XRBaseController.updateTrackingType
    XRBaseController.enableInputTracking
    XRBaseController.enableInputActions
    XRBaseController.modelPrefab
    XRBaseController.modelParent
    XRBaseController.model
    XRBaseController.animateModel
    XRBaseController.modelSelectTransition
    XRBaseController.modelDeSelectTransition
    XRBaseController.hideControllerModel
    XRBaseController.selectInteractionState
    XRBaseController.activateInteractionState
    XRBaseController.uiPressInteractionState
    XRBaseController.uiScrollValue
    XRBaseController.currentControllerState
    XRBaseController.Awake()
    XRBaseController.Update()
    XRBaseController.GetModelPrefab()
    XRBaseController.UpdateController()
    XRBaseController.OnBeforeRender()
    XRBaseController.FixedUpdate()
    XRBaseController.ApplyControllerState(XRInteractionUpdateOrder.UpdatePhase, XRControllerState)
    XRBaseController.UpdateControllerModelAnimation()
    XRBaseController.SendHapticImpulse(Single, Single)
    MonoBehaviour.IsInvoking()
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    Namespace: UnityEngine.XR.Interaction.Toolkit
    Syntax
    [AddComponentMenu("XR/XR Screen Space Controller", 11)]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@2.4/api/UnityEngine.XR.Interaction.Toolkit.XRScreenSpaceController.html")]
    public class XRScreenSpaceController : XRBaseController
    Remarks

    This behavior requires that the Input System is enabled in the Active Input Handling setting in Edit > Project Settings > Player for input values to be read. Each input action must also be enabled to read the current value of the action. Referenced input actions in an Input Action Asset are not enabled by default.

    Properties

    controllerCamera

    The camera associated with the screen, and through which screen presses/touches will be interpreted.

    Declaration
    public Camera controllerCamera { get; set; }
    Property Value
    Type Description
    Camera

    dragCurrentPositionAction

    The Input System action to use for reading the screen Drag Position for this GameObject. Must be a Vector2Control Control.

    Declaration
    public InputActionProperty dragCurrentPositionAction { get; set; }
    Property Value
    Type Description
    InputActionProperty
    See Also
    dragDeltaAction

    dragDeltaAction

    The Input System action used to read the delta Drag values for this GameObject. Must be a Vector2Control Control.

    Declaration
    public InputActionProperty dragDeltaAction { get; set; }
    Property Value
    Type Description
    InputActionProperty
    See Also
    dragCurrentPositionAction

    pinchGapDelta

    The Input System action used to read the delta Pinch values for this GameObject. Must be a AxisControl Control.

    Declaration
    public InputActionProperty pinchGapDelta { get; set; }
    Property Value
    Type Description
    InputActionProperty
    See Also
    pinchStartPosition

    pinchStartPosition

    The Input System action to use for reading the Pinch Start Position for this GameObject. Must be a Vector2Control Control.

    Declaration
    public InputActionProperty pinchStartPosition { get; set; }
    Property Value
    Type Description
    InputActionProperty
    See Also
    pinchGapDelta

    screenTouchCount

    The number of concurrent touches on the screen.

    Declaration
    public InputActionProperty screenTouchCount { get; set; }
    Property Value
    Type Description
    InputActionProperty

    tapStartPositionAction

    The Input System action to use for reading screen Tap Position for this GameObject. Must be a Vector2Control Control.

    Declaration
    public InputActionProperty tapStartPositionAction { get; set; }
    Property Value
    Type Description
    InputActionProperty

    twistRotationDeltaAction

    The Input System action used to read the delta Twist values for this GameObject. Must be a AxisControl Control.

    Declaration
    public InputActionProperty twistRotationDeltaAction { get; set; }
    Property Value
    Type Description
    InputActionProperty
    See Also
    twistStartPosition

    twistStartPosition

    The Input System action to use for reading the Twist Start Position for this GameObject. Must be a Vector2Control Control.

    Declaration
    public InputActionProperty twistStartPosition { get; set; }
    Property Value
    Type Description
    InputActionProperty
    See Also
    twistRotationDeltaAction

    Methods

    OnDisable()

    See MonoBehaviour.

    Declaration
    protected override void OnDisable()
    Overrides
    XRBaseController.OnDisable()

    OnEnable()

    See MonoBehaviour.

    Declaration
    protected override void OnEnable()
    Overrides
    XRBaseController.OnEnable()

    UpdateInput(XRControllerState)

    Updates the XR Interaction states in the given controller state based on the current inputs of the controller device. Unity calls this automatically during UpdateController() so explicit calls to this function are not required.

    Declaration
    protected override void UpdateInput(XRControllerState controllerState)
    Parameters
    Type Name Description
    XRControllerState controllerState

    The state of the controller.

    Overrides
    XRBaseController.UpdateInput(XRControllerState)

    UpdateTrackingInput(XRControllerState)

    Updates the pose values in the given controller state based on the current tracking input of the controller device. Unity calls this automatically from FixedUpdate(), OnBeforeRender(), and UpdateController() so explicit calls to this function are not required.

    Declaration
    protected override void UpdateTrackingInput(XRControllerState controllerState)
    Parameters
    Type Name Description
    XRControllerState controllerState

    The state of the controller.

    Overrides
    XRBaseController.UpdateTrackingInput(XRControllerState)

    See Also

    XRBaseController
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