Suggest a change
                  
                    
                    
                      Success!
                      Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
                      Close
                     
                    
                      Submission failed
                      For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
                      Close
                     
                    
                   
                 
                Switch to Manual
                
                
               
              
                
                  
                    
                    
                    
Declaration
public void InvokeRepeating(string methodName,
float time,
float repeatRate);
    
                 
               
              
                Description
                Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds.
               
              
        
          Note : This does not work if you set the time scale to 0.
       
              
        
using UnityEngine;
using System.Collections.Generic;
// Starting in 2 seconds.
// a projectile will be launched every 0.3 seconds
public class ExampleScript : MonoBehaviour
{
    public Rigidbody projectile;
    void Start()
    {
        InvokeRepeating("LaunchProjectile", 2.0f, 0.3f);
    }
    void LaunchProjectile()
    {
        Rigidbody instance = Instantiate(projectile);
        instance.velocity = Random.insideUnitSphere * 5;
    }
}