Version: 2021.3
  • C#


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public static T FindAnyObjectByType();


public static T FindAnyObjectByType(FindObjectsInactive findObjectsInactive);


public static Object FindAnyObjectByType(Type type);


public static Object FindAnyObjectByType(Type type, FindObjectsInactive findObjectsInactive);


type The type of object to find.
findObjectsInactive Whether to include components attached to inactive GameObjects. If you don't specify this parameter, this function doesn't include inactive objects in the results.


T Returns an arbitrary active loaded object that matches the specified type. If no object matches the specified type, returns null.


Retrieves any active loaded object of Type type.

Object.FindAnyObjectOfType doesn't return Assets (for example meshes, textures, or prefabs), or inactive objects. It also doesn't return objects that have HideFlags.DontSave set.

Note: The object that this function returns isn't guaranteed to be the same between calls, but it is always of the specified type. This function is faster than Object.FindFirstObjectOfType if you don't need a specific object instance.

See Also: Object.FindAnyObjectByType, Object.FindObjectsByType.

using UnityEngine;
using System.Collections;

// Search for any object of Types TextMesh and CanvasRenderer, // if found print the names, else print a message // that says that it was not found. public class ExampleClass : MonoBehaviour { void Start() { TextMesh texture = (TextMesh)FindAnyObjectByType(typeof(TextMesh)); if (texture) Debug.Log("TextMesh object found: " +; else Debug.Log("No TextMesh object could be found");

CanvasRenderer canvas = FindAnyObjectByType<CanvasRenderer>(); if (canvas) Debug.Log("CanvasRenderer object found: " +; else Debug.Log("No CanvasRenderer object could be found"); } }