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    Class BlendShapeAffordanceReceiver

    Affordance receiver for a Skinned Mesh Renderer with blend shapes.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    BaseAffordanceStateReceiver<Single>
    BaseAsyncAffordanceStateReceiver<Single>
    FloatAffordanceReceiver
    BlendShapeAffordanceReceiver
    Inherited Members
    FloatAffordanceReceiver.affordanceThemeDatum
    FloatAffordanceReceiver.valueUpdated
    FloatAffordanceReceiver.defaultAffordanceTheme
    FloatAffordanceReceiver.affordanceValue
    FloatAffordanceReceiver.ScheduleTweenJob(TweenJobData<Single>)
    FloatAffordanceReceiver.GenerateNewAffordanceThemeInstance()
    BaseAsyncAffordanceStateReceiver<Single>.OnDestroy()
    BaseAsyncAffordanceStateReceiver<Single>.HandleTween(Single)
    BaseAsyncAffordanceStateReceiver<Single>.UpdateStateFromCompletedJob()
    BaseAsyncAffordanceStateReceiver<Single>.OnAffordanceThemeChanged(BaseAffordanceTheme<Single>)
    BaseAffordanceStateReceiver<Single>.affordanceStateProvider
    BaseAffordanceStateReceiver<Single>.replaceIdleStateValueWithInitialValue
    BaseAffordanceStateReceiver<Single>.affordanceTheme
    BaseAffordanceStateReceiver<Single>.currentAffordanceValue
    BaseAffordanceStateReceiver<Single>.currentAffordanceStateData
    BaseAffordanceStateReceiver<Single>.initialValue
    BaseAffordanceStateReceiver<Single>.initialValueCaptured
    BaseAffordanceStateReceiver<Single>.Awake()
    BaseAffordanceStateReceiver<Single>.OnDisable()
    BaseAffordanceStateReceiver<Single>.Start()
    BaseAffordanceStateReceiver<Single>.OnAffordanceStateUpdated(AffordanceStateData, AffordanceStateData)
    BaseAffordanceStateReceiver<Single>.ConsumeAffordance(Single)
    BaseAffordanceStateReceiver<Single>.CaptureInitialValue()
    BaseAffordanceStateReceiver<Single>.ProcessTargetAffordanceValue(Single)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, Boolean)
    Component.GetComponentInParent(Type)
    UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    UnityEngine.Object.FindFirstObjectByType<T>()
    UnityEngine.Object.FindAnyObjectByType<T>()
    UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
    UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Rendering
    Syntax
    [AddComponentMenu("Affordance System/Receiver/Rendering/Blend Shape Affordance Receiver", 12)]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@2.3/api/UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Rendering.BlendShapeAffordanceReceiver.html")]
    public class BlendShapeAffordanceReceiver : FloatAffordanceReceiver, IAffordanceStateReceiver<float>, IAsyncAffordanceStateReceiver, IAffordanceStateReceiver

    Properties

    blendShapeIndex

    BlendShape index to animate.

    Declaration
    public int blendShapeIndex { get; set; }
    Property Value
    Type Description
    Int32

    skinnedMeshRenderer

    Skinned Mesh Renderer to apply blend shapes animations to.

    Declaration
    public SkinnedMeshRenderer skinnedMeshRenderer { get; set; }
    Property Value
    Type Description
    SkinnedMeshRenderer

    Methods

    GetCurrentValueForCapture()

    Function used to get the current value of the receiver's target property. Is overriden for material properties or other targets where the initial state exists outside the receiver.

    Declaration
    protected override float GetCurrentValueForCapture()
    Returns
    Type Description
    Single

    Initial value.

    Overrides
    UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAffordanceStateReceiver<System.Single>.GetCurrentValueForCapture()

    OnAffordanceValueUpdated(Single)

    Method that is called when the typed affordance value is updated. Implement this method in a derived class to apply the current affordance value, such as setting a material property or raising an event.

    Declaration
    protected override void OnAffordanceValueUpdated(float newValue)
    Parameters
    Type Name Description
    Single newValue
    Overrides
    FloatAffordanceReceiver.OnAffordanceValueUpdated(Single)

    OnEnable()

    See MonoBehaviour.

    Declaration
    protected override void OnEnable()
    Overrides
    UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAffordanceStateReceiver<System.Single>.OnEnable()
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    Generated by DocFX on 18 October 2023