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    Class BaseSynchronousAffordanceStateReceiver<T>

    Base implementation of a synchronous affordance state receiver to be used with affordance types that might not be possible to tween using the job system.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    BaseAffordanceStateReceiver<T>
    BaseSynchronousAffordanceStateReceiver<T>
    Inherited Members
    BaseAffordanceStateReceiver<T>.affordanceStateProvider
    BaseAffordanceStateReceiver<T>.replaceIdleStateValueWithInitialValue
    BaseAffordanceStateReceiver<T>.affordanceTheme
    BaseAffordanceStateReceiver<T>.defaultAffordanceTheme
    BaseAffordanceStateReceiver<T>.affordanceValue
    BaseAffordanceStateReceiver<T>.currentAffordanceValue
    BaseAffordanceStateReceiver<T>.currentAffordanceStateData
    BaseAffordanceStateReceiver<T>.initialValue
    BaseAffordanceStateReceiver<T>.initialValueCaptured
    BaseAffordanceStateReceiver<T>.Awake()
    BaseAffordanceStateReceiver<T>.OnEnable()
    BaseAffordanceStateReceiver<T>.OnDisable()
    BaseAffordanceStateReceiver<T>.Start()
    BaseAffordanceStateReceiver<T>.GenerateNewAffordanceThemeInstance()
    BaseAffordanceStateReceiver<T>.OnAffordanceThemeChanged(BaseAffordanceTheme<T>)
    BaseAffordanceStateReceiver<T>.OnAffordanceStateUpdated(AffordanceStateData, AffordanceStateData)
    BaseAffordanceStateReceiver<T>.ConsumeAffordance(T)
    BaseAffordanceStateReceiver<T>.OnAffordanceValueUpdated(T)
    BaseAffordanceStateReceiver<T>.CaptureInitialValue()
    BaseAffordanceStateReceiver<T>.GetCurrentValueForCapture()
    BaseAffordanceStateReceiver<T>.ProcessTargetAffordanceValue(T)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, Boolean)
    Component.GetComponentInParent(Type)
    UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    UnityEngine.Object.FindFirstObjectByType<T>()
    UnityEngine.Object.FindAnyObjectByType<T>()
    UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
    UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver
    Syntax
    public abstract class BaseSynchronousAffordanceStateReceiver<T> : BaseAffordanceStateReceiver<T>, IAffordanceStateReceiver<T>, ISynchronousAffordanceStateReceiver, IAffordanceStateReceiver where T : struct, IEquatable<T>
    Type Parameters
    Name Description
    T

    The type of the value struct.

    Methods

    HandleTween(Single)

    Compute new tween target using theme data and consume it inline to update listeners with new affordance value.

    Declaration
    public virtual void HandleTween(float tweenTarget)
    Parameters
    Type Name Description
    Single tweenTarget

    Tween interpolation target based on delta time parameter.

    Implements
    ISynchronousAffordanceStateReceiver.HandleTween(Single)

    Interpolate(T, T, Single)

    Function used to interpolate between a tween's start value and target value.

    Declaration
    protected abstract T Interpolate(T startValue, T targetValue, float interpolationAmount)
    Parameters
    Type Name Description
    T startValue

    Tween start value.

    T targetValue

    Tween target value.

    Single interpolationAmount

    Interpolation parameter value between 0-1 used to evaluate the output between the start and target values.

    Returns
    Type Description
    T

    Returns the interpolation from startValue to targetValue.

    See Also

    BaseAsyncAffordanceStateReceiver<T>
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    Generated by DocFX on 18 October 2023