Class XRHandSkeletonDriverEditor
Custom editor for an XRHandSkeletonDriver.
Inherited Members
Editor.MoveNextTarget()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, InstantiateParameters)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.XR.Hands
Assembly: Unity.XR.Hands.Editor.dll
Syntax
[CustomEditor(typeof(XRHandSkeletonDriver), true)]
[CanEditMultipleObjects]
public class XRHandSkeletonDriverEditor : BaseXRHandsEditor
Methods
OnDisable()
See MonoBehaviour.
Declaration
protected virtual void OnDisable()
OnEnable()
See Editor.
Declaration
protected void OnEnable()
OnInspectorGUI()
Implement this function to make a custom inspector.
Declaration
public override void OnInspectorGUI()