docs.unity3d.com
    Show / Hide Table of Contents

    Class ScriptableSettings<T>

    Based off of Unity's Internal ScriptableSingleton with UnityEditorInternal bits removed

    Inheritance
    Object
    Object
    ScriptableObject
    ScriptableSettingsBase
    ScriptableSettingsBase<T>
    ScriptableSettings<T>
    Inherited Members
    ScriptableSettingsBase<T>.HasCustomPath
    ScriptableSettingsBase<T>.BaseInstance
    ScriptableSettingsBase<T>.Save(String)
    ScriptableSettingsBase<T>.GetFilePath()
    ScriptableSettingsBase.PathExceptionMessage
    ScriptableSettingsBase.GetInstanceByType(Type)
    ScriptableSettingsBase.OnLoaded()
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.XR.CoreUtils
    Syntax
    public abstract class ScriptableSettings<T> : ScriptableSettingsBase<T> where T : ScriptableObject
    Type Parameters
    Name Description
    T

    The class being created

    Properties

    Instance

    Retrieves a reference to the given settings class. Will load and initialize once, and cache for all future access.

    Declaration
    public static T Instance { get; }
    Property Value
    Type Description
    T
    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023