Class ProjectionEyeRigUtil
Supports workflow for creating projection eye rig.
Inherited Members
EditorWindow.GetWindow<T>()
EditorWindow.HasOpenInstances<T>()
EditorWindow.FocusWindowIfItsOpen<T>()
EditorWindow.GetWindowWithRect<T>(Rect)
EditorWindow.depthBufferBits
EditorWindow.antiAlias
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, InstantiateParameters)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.XR.CompositionLayers.Layers.Editor
Assembly: Unity.XR.CompositionLayers.Editor.dll
Syntax
public class ProjectionEyeRigUtil : EditorWindow
Methods
CloseWindow()
Close window for creating projection eye rig.
Declaration
public static void CloseWindow()
ShowWindow(GameObject)
Show pop-up window for creating new projection eye rig.
Declaration
public static void ShowWindow(GameObject obj)
Parameters
Type | Name | Description |
---|---|---|
GameObject | obj | Current gameobject |