Namespace UnityEngine.XR.Simulation
Classes
SimulatedAnchor
Marks a GameObject in a simulation environment as a source from which to provide an XRAnchor. This component is required by the SimulationAnchorSubsystem on all GameObjects that represent a tracked anchor in a simulated environment.
SimulatedEnvironmentProbe
Marks an object in a simulation environment as a source from which to provide an environment probe. This component is required by the SimulationEnvironmentProbeSubsystem on all GameObjects which represent tracked reflection probes in an environment.
SimulationAnchorSubsystem
Simulation implementation of XRAnchorSubsystem. Do not create this directly. Use the UnityEngine.SubsystemManager instead.
SimulationCameraSubsystem
Simulation implementation of
XRCameraSubsystem
.
SimulationEnvironmentProbeSubsystem
Simulation implementation of
XREnvironmentProbeSubsystem.
Do not create this directly. Use the SubsystemManager
instead.
SimulationImageTrackingSubsystem
Simulation implementation of XRImageTrackingSubsystem.
Do not create this directly. Use the SubsystemManager
instead.
SimulationLoader
Manages the lifecycle of Simulation subsystems.
SimulationPlaneSubsystem
Simulation implementation of
XRPlaneSubsystem.
Do not create this directly. Use the SubsystemManager
instead.
SimulationPointCloudSubsystem
Simulation implementation of
XRPointCloudSubsystem.
Do not create this directly. Use the SubsystemManager
instead.
SimulationRaycastSubsystem
Simulation implementation of the XRRaycastSubsystem.
Do not create this directly. Use the SubsystemManager
instead.
SimulationSessionSubsystem
Simulation implementation of XRSessionSubsystem.