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    Class SimulationPlaneSubsystem

    Simulation implementation of XRPlaneSubsystem. Do not create this directly. Use the SubsystemManager instead.

    Inheritance
    object
    SubsystemWithProvider
    SubsystemWithProvider<XRPlaneSubsystem, XRPlaneSubsystemDescriptor, XRPlaneSubsystem.Provider>
    TrackingSubsystem<BoundedPlane, XRPlaneSubsystem, XRPlaneSubsystemDescriptor, XRPlaneSubsystem.Provider>
    XRPlaneSubsystem
    SimulationPlaneSubsystem
    Implements
    ISubsystem
    Inherited Members
    XRPlaneSubsystem.requestedPlaneDetectionMode
    XRPlaneSubsystem.currentPlaneDetectionMode
    XRPlaneSubsystem.GetChanges(Allocator)
    XRPlaneSubsystem.GetBoundary(TrackableId, Allocator, ref NativeArray<Vector2>)
    TrackingSubsystem<BoundedPlane, XRPlaneSubsystem, XRPlaneSubsystemDescriptor, XRPlaneSubsystem.Provider>.GetChanges(Allocator)
    SubsystemWithProvider<XRPlaneSubsystem, XRPlaneSubsystemDescriptor, XRPlaneSubsystem.Provider>.subsystemDescriptor
    SubsystemWithProvider.Start()
    SubsystemWithProvider.Stop()
    SubsystemWithProvider.Destroy()
    SubsystemWithProvider.running
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    Namespace: UnityEngine.XR.Simulation
    Assembly: solution.dll
    Syntax
    public sealed class SimulationPlaneSubsystem : XRPlaneSubsystem, ISubsystem

    Methods

    Name Description
    OnStart()

    Invoked just after the subsystem provider starts.

    OnStop()

    Invoked just after the subsystem provider stops.

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    on Friday, September 22, 2023