Class SimulationLoader
Manages the lifecycle of Simulation subsystems.
Inherited Members
XRLoaderHelper.m_SubsystemInstanceMap
XRLoaderHelper.GetLoadedSubsystem<T>()
XRLoaderHelper.StartSubsystem<T>()
XRLoaderHelper.StopSubsystem<T>()
XRLoaderHelper.DestroySubsystem<T>()
XRLoaderHelper.WasAssignedToBuildTarget(BuildTargetGroup)
XRLoaderHelper.WasUnassignedFromBuildTarget(BuildTargetGroup)
XRLoader.Start()
XRLoader.Stop()
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.ToString()
Object.name
Object.hideFlags
Namespace: UnityEngine.XR.Simulation
Assembly: Unity.XR.Simulation.dll
Syntax
public class SimulationLoader : XRLoaderHelper
Methods
Deinitialize()
Destroys each subsystem.
Declaration
public override bool Deinitialize()
Returns
Type | Description |
---|---|
bool | Always returns |
Overrides
UnityEngine.XR.Management.XRLoaderHelper.Deinitialize()
Initialize()
Initializes the loader.
Declaration
public override bool Initialize()
Returns
Type | Description |
---|---|
bool |
|
Overrides
UnityEngine.XR.Management.XRLoader.Initialize()