Class State<T> | Package Manager UI website
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    Class State<T>

    Inheritance
    System.Object
    Diagnosticable
    State
    State<T>
    _ExpansionPanelListState
    PopupMenuItemState<T, W>
    _AnimatedState
    _DraggableState<T>
    _DragTargetState<T>
    _ImageState
    _ModalScopeState
    AutomaticKeepAliveClientMixin<T>
    AutomaticKeepAliveClientWithTickerProviderStateMixin<T>
    FormFieldState<T>
    FormState
    RawGestureDetectorState
    SingleTickerProviderStateMixin<T>
    TickerProviderStateMixin<T>
    Inherited Members
    State.context
    State.mounted
    State.initState()
    State.didUpdateWidget(StatefulWidget)
    State.setState(VoidCallback)
    State.deactivate()
    State.dispose()
    State.build(BuildContext)
    State.didChangeDependencies()
    State.debugFillProperties(DiagnosticPropertiesBuilder)
    Diagnosticable.toStringShort()
    Diagnosticable.ToString()
    Diagnosticable.toString(DiagnosticLevel)
    Diagnosticable.toDiagnosticsNode(String, DiagnosticsTreeStyle)
    Namespace: Unity.UIWidgets.widgets
    Syntax
    public abstract class State<T> : State where T : StatefulWidget
    Type Parameters
    Name Description
    T

    Properties

    widget

    Declaration
    public T widget { get; }
    Property Value
    Type Description
    T

    Methods

    _debugTypesAreRight(Widget)

    Declaration
    public override bool _debugTypesAreRight(Widget widget)
    Parameters
    Type Name Description
    Widget widget
    Returns
    Type Description
    System.Boolean
    Overrides
    State._debugTypesAreRight(Widget)
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