Class AutomaticKeepAliveClientMixin<T> | Package Manager UI website
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    Class AutomaticKeepAliveClientMixin<T>

    Inheritance
    System.Object
    Diagnosticable
    State
    State<T>
    AutomaticKeepAliveClientMixin<T>
    _InkResponseState<T>
    Inherited Members
    State<T>.widget
    State<T>._debugTypesAreRight(Widget)
    State.context
    State.mounted
    State.didUpdateWidget(StatefulWidget)
    State.setState(VoidCallback)
    State.dispose()
    State.didChangeDependencies()
    State.debugFillProperties(DiagnosticPropertiesBuilder)
    Diagnosticable.toStringShort()
    Diagnosticable.ToString()
    Diagnosticable.toString(DiagnosticLevel)
    Diagnosticable.toDiagnosticsNode(String, DiagnosticsTreeStyle)
    Namespace: Unity.UIWidgets.widgets
    Syntax
    public abstract class AutomaticKeepAliveClientMixin<T> : State<T> where T : StatefulWidget
    Type Parameters
    Name Description
    T

    Properties

    wantKeepAlive

    Declaration
    protected abstract bool wantKeepAlive { get; }
    Property Value
    Type Description
    System.Boolean

    Methods

    build(BuildContext)

    Declaration
    public override Widget build(BuildContext context)
    Parameters
    Type Name Description
    BuildContext context
    Returns
    Type Description
    Widget
    Overrides
    State.build(BuildContext)

    deactivate()

    Declaration
    public override void deactivate()
    Overrides
    State.deactivate()

    initState()

    Declaration
    public override void initState()
    Overrides
    State.initState()

    updateKeepAlive()

    Declaration
    protected void updateKeepAlive()
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