Class _DragTargetState<T> | Package Manager UI website
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    Class _DragTargetState<T>

    Inheritance
    System.Object
    Diagnosticable
    State
    State<DragTarget<T>>
    _DragTargetState<T>
    Inherited Members
    State<DragTarget<T>>.widget
    State<DragTarget<T>>._debugTypesAreRight(Widget)
    State.context
    State.mounted
    State.initState()
    State.didUpdateWidget(StatefulWidget)
    State.setState(VoidCallback)
    State.deactivate()
    State.dispose()
    State.didChangeDependencies()
    State.debugFillProperties(DiagnosticPropertiesBuilder)
    Diagnosticable.toStringShort()
    Diagnosticable.ToString()
    Diagnosticable.toString(DiagnosticLevel)
    Diagnosticable.toDiagnosticsNode(String, DiagnosticsTreeStyle)
    Namespace: Unity.UIWidgets.widgets
    Syntax
    public class _DragTargetState<T> : State<DragTarget<T>>
    Type Parameters
    Name Description
    T

    Methods

    build(BuildContext)

    Declaration
    public override Widget build(BuildContext context)
    Parameters
    Type Name Description
    BuildContext context
    Returns
    Type Description
    Widget
    Overrides
    State.build(BuildContext)

    didDrop(_DragAvatar<T>)

    Declaration
    public void didDrop(_DragAvatar<T> avatar)
    Parameters
    Type Name Description
    _DragAvatar<T> avatar

    didEnter(_DragAvatar<T>)

    Declaration
    public bool didEnter(_DragAvatar<T> avatar)
    Parameters
    Type Name Description
    _DragAvatar<T> avatar
    Returns
    Type Description
    System.Boolean

    didLeave(_DragAvatar<T>)

    Declaration
    public void didLeave(_DragAvatar<T> avatar)
    Parameters
    Type Name Description
    _DragAvatar<T> avatar
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