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    Struct ReliableUtility

    Utility types, methods, and constants for the ReliableSequencedPipelineStage.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Networking.Transport.Utilities
    Assembly: solution.dll
    Syntax
    public struct ReliableUtility

    Fields

    Name Description
    DefaultMaximumResendTime

    Maximum amount of time to wait before a reliable packet is resent if it's not been acknowledged. That is, even with a high RTT the reliable pipeline will never wait longer than this value to resend a packet. Can be modified at runtime with SetMaximumResendTime(int, NetworkDriver, NetworkPipeline, NetworkConnection) or configured when creating a driver through custom NetworkSettings.

    DefaultMinimumResendTime

    Minimum amount of time to wait before a reliable packet is resent if it's not been acknowledged. Can be modified at runtime with SetMinimumResendTime(int, NetworkDriver, NetworkPipeline, NetworkConnection), or configured when creating a driver through custom NetworkSettings.

    MaximumResendTime

    Obsolete. Renamed to DefaultMaximumResendTime.

    Methods

    Name Description
    SetMaximumResendTime(int, NetworkDriver, NetworkPipeline, NetworkConnection)

    Modify the maximum resend time used by the reliable pipeline stage for the given pipeline and connection. The default value should be good for most use cases, unless the connection is rather poor (more than 200ms RTT), in which case this value should be increased to be slightly above the RTT (otherwise the pipeline will useless resend packets, increasing bandwidth usage).

    SetMinimumResendTime(int, NetworkDriver, NetworkPipeline, NetworkConnection)

    Modify the minimum resend time used by the reliable pipeline stage for the given pipeline and connection. The default value should be good for most use cases, unless the connection is extremely good (less than 25ms RTT), in which case lowering this value could potentially reduce latency when packet loss occurs.

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