Field DefaultMinimumResendTime
Minimum amount of time to wait before a reliable packet is resent if it's not been acknowledged. Can be modified at runtime with SetMinimumResendTime(int, NetworkDriver, NetworkPipeline, NetworkConnection), or configured when creating a driver through custom NetworkSettings.
Namespace: Unity.Networking.Transport.Utilities
Assembly: solution.dll
Syntax
public const int DefaultMinimumResendTime = 64Returns
| Type | Description | 
|---|---|
| int | Minimum resend time in milliseconds. |