Field DefaultMaximumResendTime
Maximum amount of time to wait before a reliable packet is resent if it's not been acknowledged. That is, even with a high RTT the reliable pipeline will never wait longer than this value to resend a packet. Can be modified at runtime with SetMaximumResendTime(int, NetworkDriver, NetworkPipeline, NetworkConnection) or configured when creating a driver through custom NetworkSettings.
Namespace: Unity.Networking.Transport.Utilities
Assembly: solution.dll
Syntax
public const int DefaultMaximumResendTime = 200
Returns
Type | Description |
---|---|
int | Maximum resend time in milliseconds. |