docs.unity3d.com
    Show / Hide Table of Contents

    Interface INetworkInterface

    Interface for implementing a low-level networking interface see BaselibNetworkInterface as an example

    Inherited Members
    IDisposable.Dispose()
    Namespace: Unity.Networking.Transport
    Syntax
    public interface INetworkInterface : IDisposable

    Properties

    LocalEndPoint

    Gets the value of the local end point

    Declaration
    NetworkInterfaceEndPoint LocalEndPoint { get; }
    Property Value
    Type Description
    NetworkInterfaceEndPoint

    Methods

    Bind(NetworkInterfaceEndPoint)

    Binds the medium to a specific endpoint.

    Declaration
    int Bind(NetworkInterfaceEndPoint endpoint)
    Parameters
    Type Name Description
    NetworkInterfaceEndPoint endpoint

    A valid NetworkInterfaceEndPoint.

    Returns
    Type Description
    Int32

    0 on Success

    CreateInterfaceEndPoint(NetworkEndPoint, out NetworkInterfaceEndPoint)

    Creates the interface end point using the specified address

    Declaration
    int CreateInterfaceEndPoint(NetworkEndPoint address, out NetworkInterfaceEndPoint endpoint)
    Parameters
    Type Name Description
    NetworkEndPoint address

    The address

    NetworkInterfaceEndPoint endpoint

    The endpoint

    Returns
    Type Description
    Int32

    The int

    CreateSendInterface()

    Creates the send interface

    Declaration
    NetworkSendInterface CreateSendInterface()
    Returns
    Type Description
    NetworkSendInterface

    The network send interface

    GetGenericEndPoint(NetworkInterfaceEndPoint)

    Gets the generic end point using the specified endpoint

    Declaration
    NetworkEndPoint GetGenericEndPoint(NetworkInterfaceEndPoint endpoint)
    Parameters
    Type Name Description
    NetworkInterfaceEndPoint endpoint

    The endpoint

    Returns
    Type Description
    NetworkEndPoint

    The network end point

    Initialize(NetworkSettings)

    Initializes the interfacing passing in optional INetworkParameter

    Declaration
    int Initialize(NetworkSettings settings)
    Parameters
    Type Name Description
    NetworkSettings settings

    NetworkSettings with which to configure the interface.

    Returns
    Type Description
    Int32

    0 if initialization was successful, negative value otherwise.

    Listen()

    Start listening for incoming connections. This is normally a no-op for real UDP sockets.

    Declaration
    int Listen()
    Returns
    Type Description
    Int32

    0 on Success

    ScheduleReceive(NetworkPacketReceiver, JobHandle)

    Schedule a ReceiveJob. This is used to read data from your supported medium and pass it to the AppendData function supplied by NetworkDriver

    Declaration
    JobHandle ScheduleReceive(NetworkPacketReceiver receiver, JobHandle dep)
    Parameters
    Type Name Description
    NetworkPacketReceiver receiver

    A NetworkDriver used to parse the data received.

    JobHandle dep

    A JobHandle to any dependency we might have.

    Returns
    Type Description
    JobHandle

    A JobHandle to our newly created ScheduleReceive Job.

    ScheduleSend(NativeQueue<QueuedSendMessage>, JobHandle)

    Schedule a SendJob. This is used to flush send queues to your supported medium

    Declaration
    JobHandle ScheduleSend(NativeQueue<QueuedSendMessage> sendQueue, JobHandle dep)
    Parameters
    Type Name Description
    NativeQueue<QueuedSendMessage> sendQueue

    The send queue which can be used to emulate parallel send.

    JobHandle dep

    A JobHandle to any dependency we might have.

    Returns
    Type Description
    JobHandle

    A JobHandle to our newly created ScheduleSend Job.

    See Also

    IDisposable
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023