Method SetComponent
SetComponent<T>(Entity, T)
Sets the value of a component of an entity.
Declaration
protected void SetComponent<T>(Entity entity, T component)
where T : struct, IComponentData
Parameters
Type | Name | Description |
---|---|---|
Entity | entity | The entity. |
T | component | The data to set. |
Type Parameters
Name | Description |
---|---|
T | The component type. |
Remarks
Use this method to look up and set data in another entity using its Entity object. For example, if you have a component that contains an Entity field, you can update the component data for the referenced entity using this method.
When iterating over a set of entities via Entities.ForEach, do not use this method to update data of the current entity in the set. This function is much slower than accessing the data directly (by passing the component containing the data to your lambda iteration function as a parameter).
When you call this method on the main thread, it invokes SetComponentData<T>(Entity, T).
(An Entities.ForEach function invoked with Run()
executes on the main thread.) When you call this method
inside a job scheduled using Entities.ForEach, this method gets replaced with component access methods
through ComponentDataFromEntity<T>.
In both cases, this lookup method results in a slower, indirect memory access. When possible, organize your data to minimize the need for indirect lookups.