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    Method DeclareAssetDependency

    DeclareAssetDependency(GameObject, UnityEngine.Object)

    Declares that the conversion result of the target GameObject depends on a source asset. Any changes to the source asset should trigger a reconversion of the dependent GameObject.

    Declaration
    public void DeclareAssetDependency(GameObject target, UnityEngine.Object dependsOn)
    Parameters
    Type Name Description
    GameObject target

    The GameObject that has a dependency.

    UnityEngine.Object dependsOn

    The Object that the target depends on. This must be an asset.

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