Method DeclareAssetDependency
DeclareAssetDependency(GameObject, UnityEngine.Object)
Declares that the conversion result of the target GameObject depends on a source asset. Any changes to the source asset should trigger a reconversion of the dependent GameObject.
Declaration
public void DeclareAssetDependency(GameObject target, UnityEngine.Object dependsOn)
Parameters
| Type | Name | Description |
|---|---|---|
| GameObject | target | The GameObject that has a dependency. |
| UnityEngine.Object | dependsOn | The Object that the target depends on. This must be an asset. |