Namespace Unity.Tiny
Classes
ArrayExtensions
Colors
Debug
DynamicBufferExtensions
EntityManagerExtensions
TinyEnvironment
TinyEnvironmentExtensions
TinyInternals
UnityInstance
WindowSystem
Structs
Color
RGBA floating-point color.
ConfigurationTag
Tag component that identifies an entity as the unique configuration entity.
DisplayInfo
Configures display-related parameters. You can access this component via TinyEnvironment.Get/SetConfigData<DisplayInfo>()
EntityName
Image2D
Image2DLoadFromFile
Initialize an image from an asset file.
Image2DLoadFromFileGuids
Asset GUIDs to load the image from
Image2DLoadFromFileImageFile
The image file/URI to load. This can be a data URI. Tag with Image2DLoadFromFile to start a load Place a Image2DLoadFromFileMaskFile next to it to load alpha from a different file
Image2DLoadFromFileMaskFile
An image to use as the mask. This can be a data URI.
Image2DMemorySource
Memory backed cpu image data. This component is incompatible with Image2DLoadFromFile. It contains raw rgba data that must match the size and flags in the Image2D header. This component is intended for uploading cpu generated textures. This memory is NOT released after texture uploads because it can not easily be re-created. However, it can be manually removed and rendering will still work until a device reset happens.
Image2DRenderToTexture
Tag component that needs to be next to be placed next to an Image2D component if it is intended to be used as a render to texture target. An image can not be loaded and a texture target at the same time.
Rect
2D rectangle
RectTransformFinalSize
Add this compoment next to a RectTransform component and a Text2DRenderer (for now) while adding a text in a rect transform
Enums
BlendOp
Blending operation when drawing
ImageStatus
LoopMode
RenderToTextureFormat
ScreenOrientation
TextureFlags
Texture wrapping and filtering mode. Default is repeat and linear