Struct Image2DLoadFromFileMaskFile
An image to use as the mask. This can be a data URI.
Namespace: Unity.Tiny
Syntax
public struct Image2DLoadFromFileMaskFile : IBufferElementData
Remarks
Incompatible with Image2DLoadFromFileGuids The red channel will be used as the mask (the alpha channel is ignored); efficient compression can be used (e.g. a single channel PNG or palleted PNG8). Tag with Image2DLoadFromFile to start a load
Fields
s
Declaration
public char s
Field Value
Type | Description |
---|---|
Char |