Struct Image2DLoadFromFileImageFile
The image file/URI to load. This can be a data URI. Tag with Image2DLoadFromFile to start a load Place a Image2DLoadFromFileMaskFile next to it to load alpha from a different file
Namespace: Unity.Tiny
Syntax
public struct Image2DLoadFromFileImageFile : IBufferElementData
Fields
s
Declaration
public char s
Field Value
Type | Description |
---|---|
Char |