Enum TextureFlags
Texture wrapping and filtering mode. Default is repeat and linear
Namespace: Unity.Tiny
Syntax
[Flags]
public enum TextureFlags : uint
Fields
Name | Description |
---|---|
IsNormalMap | Is texture a normal map |
Linear | Linear filtering |
MimapEnabled | Generate mip map |
Nearest | |
Point | Point filtering |
Srgb | sRGB Color texture |
Trilinear | Trilinear filtering |
UClamp | Clamp along texture U-axis |
UMirror | Mirror along texture U-axis |
URepeat | Repeat along texture V-axis |
UVClamp | Clamp on both axis |
UVMirror | Mirror on both axis |
UVRepeat | Repeat |
VClamp | Clamp along texture V-axis |
VMirror | Mirror along texture V-axis |
VRepeat | Repeat along texture U-axis |