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    Namespace Unity.Tiny.Text

    Classes

    TextService

    Structs

    BitmapFont

    Provides metadata about the font.

    CharacterInfo

    Use CharacterInfo to create glyph metrics for a bitmap font.

    CharacterInfoBuffer

    A CharacterInfo for each glyph in the font.

    GlyphPrivate

    GlyphPrivateBuffer

    NativeFont

    Add this component to an entity to specify a native font.

    NativeFontLoadFromFile

    NativeFontLoadFromFileName

    The path of the font (.ttf) to load at runtime corresponding to the NativeFont.FontName. The ttf has to contain only one font.

    NativeFontLoading

    NativeFontPrivate

    Text2DAutoFit

    When added to an entity with a Text2DRenderer component, auto-fits the text. For Text2DAutofit to work, you must also add a RectTransformFinalSize component to the entity.

    Text2DPrivateBitmap

    Text2DPrivateNative

    Text2DRenderer

    Enables rendering of 2D text.

    Text2DStyle

    Add this component to an entity with a Text2DRenderer component to specify the font style.

    Text2DStyleBitmapFont

    Add this component to an entity with a Text2DRenderer component to specify a bitmap font.

    Text2DStyleNativeFont

    Add this component to an entity with a Text2DRenderer component to specify a native font.

    TextPrivateFontName

    TextPrivateString

    TextString

    Defines text to display. Add this to an entity with a fully defined font to display text.

    Enums

    FontName

    Lists available generic font families.

    FontStatus

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