Namespace Unity.Tiny.Text
Classes
TextService
Structs
BitmapFont
Provides metadata about the font.
CharacterInfo
Use CharacterInfo to create glyph metrics for a bitmap font.
CharacterInfoBuffer
A CharacterInfo for each glyph in the font.
GlyphPrivate
GlyphPrivateBuffer
NativeFont
Add this component to an entity to specify a native font.
NativeFontLoadFromFile
NativeFontLoadFromFileName
The path of the font (.ttf) to load at runtime corresponding to the NativeFont.FontName. The ttf has to contain only one font.
NativeFontLoading
NativeFontPrivate
Text2DAutoFit
When added to an entity with a Text2DRenderer component, auto-fits the text. For Text2DAutofit to work, you must also add a RectTransformFinalSize component to the entity.
Text2DPrivateBitmap
Text2DPrivateNative
Text2DRenderer
Enables rendering of 2D text.
Text2DStyle
Add this component to an entity with a Text2DRenderer component to specify the font style.
Text2DStyleBitmapFont
Add this component to an entity with a Text2DRenderer component to specify a bitmap font.
Text2DStyleNativeFont
Add this component to an entity with a Text2DRenderer component to specify a native font.
TextPrivateFontName
TextPrivateString
TextString
Defines text to display. Add this to an entity with a fully defined font to display text.
Enums
FontName
Lists available generic font families.