Struct NativeFontLoadFromFileName
The path of the font (.ttf) to load at runtime corresponding to the NativeFont.FontName. The ttf has to contain only one font.
Namespace: Unity.Tiny.Text
Syntax
public struct NativeFontLoadFromFileName : IBufferElementData
Remarks
This component should be attached to the font entity. Not the text entity
Fields
c
Declaration
public char c
Field Value
Type | Description |
---|---|
System.Char |