Struct Text2DStyleBitmapFont
Add this component to an entity with a Text2DRenderer component to specify a bitmap font.
Namespace: Unity.Tiny.Text
Syntax
public struct Text2DStyleBitmapFont : IComponentData
Fields
font
The Font entity on which to look for a {@link BitmapFont} component to use.
Declaration
[EntityWithComponents(new Type[]{typeof(BitmapFont)})]
public Entity font
Field Value
Type | Description |
---|---|
Entity |