Namespace Unity.Tiny.Audio | Package Manager UI website
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    Namespace Unity.Tiny.Audio

    Classes

    AudioSystem

    Structs

    AudioClip

    An AudioClip represents a single audio resource that can play back on one or more AudioSource components.

    AudioClipLoadFromFile

    Attach this component to an entity with an AudioClip and AudioClipLoadFromFileAudioFile component to begin loading an audio clip.

    AudioClipLoadFromFileAudioFile

    Location of the audio file. AudioClip

    AudioConfig

    Configures the global audio state, which you can access via TinyEnvironment.GetConfigData This component is attached to the Config entity.

    AudioSource

    An AudioSource component plays back one audio clip at a time.

    AudioSourceStart

    Attach this component to an entity with an AudioSource component to start playback the next time the AudioSystem updates.

    AudioSourceStop

    Attach this component to an entity with an AudioSource component to stop playback the next time the AudioSystem updates.

    Enums

    AudioClipStatus

    An enum listing the possible states an audio clip can be in during loading. Used by the AudioClip component to track loading status.

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