Namespace Unity.Tiny.Audio
Classes
AudioSystem
Structs
AudioClip
An AudioClip represents a single audio resource that can play back on one or more AudioSource components.
AudioClipLoadFromFile
Attach this component to an entity with an AudioClip and AudioClipLoadFromFileAudioFile component to begin loading an audio clip.
AudioClipLoadFromFileAudioFile
Location of the audio file. AudioClip
AudioConfig
Configures the global audio state, which you can access via TinyEnvironment.GetConfigData This component is attached to the Config entity.
AudioSource
An AudioSource component plays back one audio clip at a time.
AudioSourceStart
Attach this component to an entity with an AudioSource component to start playback the next time the AudioSystem updates.
AudioSourceStop
Attach this component to an entity with an AudioSource component to stop playback the next time the AudioSystem updates.
Enums
AudioClipStatus
An enum listing the possible states an audio clip can be in during loading. Used by the AudioClip component to track loading status.