Struct AudioSourceStop | Package Manager UI website
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    Struct AudioSourceStop

    Attach this component to an entity with an AudioSource component to stop playback the next time the AudioSystem updates.

    Namespace: Unity.Tiny.Audio
    Syntax
    public struct AudioSourceStop : IComponentData
    Remarks

    Once playback stops, the AudioSystem removes this component. Attaching an AudioSourceStop component to an already stopped source has no effect. To start playing a source, use the AudioSourceStart component.

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