Struct AudioSourceStart | Package Manager UI website
docs.unity3d.com
    Show / Hide Table of Contents

    Struct AudioSourceStart

    Attach this component to an entity with an AudioSource component to start playback the next time the AudioSystem updates.

    Namespace: Unity.Tiny.Audio
    Syntax
    public struct AudioSourceStart : IComponentData
    Remarks

    Once playback starts, the AudioSystem removes this component. Attaching an AudioSourceStart component to an already playing source re-starts playback from the beginning. To stop a playing source, use the AudioSourceStop component. Minimal code to play an AudioClip:

        var eSource = mgr.CreateEntity();
        AudioSource source = new AudioSource();
        source.clip = eClip;
        mgr.AddComponentData(eSource, source);
        mgr.AddComponent(eSource, typeof(AudioSourceStart));

    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023