This system tests for overlaps between all components under all cameras
in the world. It adds HitBoxOverlapResults components to entities that
overlap others, and removes them from entities that no longer overlap others.
Overlaps are only detected between objects that overlap under the same camera.
Note: DisplayListSystem must run before HitBox2DSystem produces results.
This system tests for overlaps between all components under all cameras in the world. It adds HitBoxOverlapResults components to entities that overlap others, and removes them from entities that no longer overlap others.
Overlaps are only detected between objects that overlap under the same camera. Note: DisplayListSystem must run before HitBox2DSystem produces results.