When true, the Sprite2DRendererHitBox2D component uses pixel-accurate
hit testing from the sprite. Defaults to false.
Pixel-accurate hit testing requires that the entity have both an Image2D
component and an Image2DAlphaMask component attached before image loading.
It ignores hits and overlap where the sprite Alpha is zero.
Note that pixel-accurate hit testing is computationally intensive.
Describes a 2D hit box for simple picking. This component behaves the same as a HitBox2D component, but a Sprite2DRenderer component defines its size.