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Describes a 2D hit box for simple picking. Hit boxes can be separate from sprite rendering, but should have a transform component.

Hierarchy

Index

Constructors

constructor

  • Parameters

    • Optional box: Rect

    Returns RectHitBox2D

Properties

box

box: Rect

Defines the hit-area rectangle used for picking and non-physics collision checks. Its pivot point is at coordinates 0,0.

Static _isSharedComp

_isSharedComp: boolean

Static _size

_size: number

Static _view

_view: any

Static box

Static cid

cid: number

Methods

Static _dtorFn

  • Parameters

    Returns void

Static _fromPtr

Static _tempHeapPtr

  • Parameters

    Returns number

Static _toPtr

  • Parameters

    Returns void

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