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Binds an animation curve to a specific property. The property and the curve must be of the same type. For example, to animate a Vector3 property, you must use a StepCurveVector3, LinearCurveVector3, or BezierCurveVector3 component.

Hierarchy

  • AnimationPlayerDesc

Index

Constructors

constructor

Properties

componentId

componentId: ComponentTypeId

The component that contains the property to be animated.

curve

curve: Entity

The curve to bind to the property.

entityPath

entityPath: string

The entity to which the component containing the property to be animated is attached.

propertyOffset

propertyOffset: number

The offset in memory of the property to be animated.

Static _size

_size: number

Methods

Static _fromPtr

Static _tempHeapPtr

Static _toPtr

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