Class MarkerTrack
Use this track to add Markers bound to a GameObject.
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Timeline
Assembly: Unity.Timeline.dll
Syntax
[Serializable]
[TrackBindingType(typeof(GameObject))]
[ExcludeFromPreset]
public class MarkerTrack : TrackAsset, IPlayableAsset, IPropertyPreview, ISerializationCallbackReceiver
Properties
outputs
Returns a description of the PlayableOutputs that will be created by this track.
Declaration
public override IEnumerable<PlayableBinding> outputs { get; }
Property Value
Type | Description |
---|---|
IEnumerable<PlayableBinding> |