Class SignalTrack
Use this track to emit signals to a bound SignalReceiver.
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Timeline
Assembly: Unity.Timeline.dll
Syntax
[Serializable]
[TrackBindingType(typeof(SignalReceiver))]
[TrackColor(0.25, 0.25, 0.25)]
[ExcludeFromPreset]
public class SignalTrack : MarkerTrack, IPlayableAsset, IPropertyPreview, ISerializationCallbackReceiver
Remarks
This track cannot contain clips.