Namespace Unity.Scheduler | DOTS Timeline | 0.4.0-preview.5
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    Namespace Unity.Scheduler

    Classes

    ActivenessSystem

    System that tags Scheduled Entities as being 'Active' based on a Timer

    ActiveRangeExtensions

    Extension Methods for ActiveRange

    ResetActivenessSystem

    ScheduleSystemGroup

    The system group for all systems needed by the scheduler

    TimerUpdateSystem

    The job component system responsible for updating the builtin timer types

    Structs

    ActiveRange

    Component that defines the timer range that an Entity will have an active tag

    ActiveState

    Current state of entity in the scheduler

    CompositeTimer

    Composite timer is a Timer whose time is a transformation from a non-Composite timer

    GameTimeTimer

    Tag Component to make a Timer based on game time

    PlayTimerInEditor

    Tag component to make timer play in editor

    Timer

    Data used to represent the current state of a timer

    TimerClamp

    Holds the timer to a particular range

    TimerData

    Timer Data is a copy of the timer data. It is a separate component because it is copied from a Timer

    TimerDisabled

    Tag component indicating a timer is disabled. A disabled timer is always culled. Use of this tag allows a timer to be disabled without disabling the rest of the entity

    TimerLoop

    Component indicating that a timer should loop

    TimerPaused

    Tag component indicating a timer is paused. A paused timer updates with a value of 0

    UnscaledGameTimeTimer

    Tag Component to make a Timer based on unscaled game time

    Enums

    TimerStateFlags

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