Struct CompositeTimer
Composite timer is a Timer whose time is a transformation from a non-Composite timer
Namespace: Unity.Scheduler
Syntax
public struct CompositeTimer : IComponentData
Fields
ActiveRange
The range of the source timer. This range will raise the culled flag inside TimerData that reference this
Declaration
public ActiveRange ActiveRange
Field Value
Type | Description |
---|---|
ActiveRange |
Offset
Time offset from the source timer
Declaration
public DiscreteTime Offset
Field Value
Type | Description |
---|---|
DiscreteTime |
Scale
The scale offset from the source timer
Declaration
public double Scale
Field Value
Type | Description |
---|---|
Double |
SourceTimer
The timer this is a transformation of.
Declaration
public Entity SourceTimer
Field Value
Type | Description |
---|---|
Entity |