Struct ActiveRange
Component that defines the timer range that an Entity will have an active tag
Namespace: Unity.Scheduler
Syntax
public struct ActiveRange : IComponentData
Fields
CompleteRange
A range object representing the full representable range
Declaration
public static readonly ActiveRange CompleteRange
Field Value
Type | Description |
---|---|
ActiveRange |
End
The end of the range (exclusive)
Declaration
public DiscreteTime End
Field Value
Type | Description |
---|---|
DiscreteTime |
Start
The start of the range (inclusive)
Declaration
public DiscreteTime Start
Field Value
Type | Description |
---|---|
DiscreteTime |