Class DropdownEditor
Inherited Members
Editor.MoveNextTarget()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: TMPro.EditorUtilities
Assembly: Unity.TextMeshPro.Editor.dll
Syntax
[CustomEditor(typeof(TMP_Dropdown), true)]
[CanEditMultipleObjects]
public class DropdownEditor : SelectableEditor
Methods
OnEnable()
Declaration
protected override void OnEnable()
Overrides
OnInspectorGUI()
Implement this function to make a custom inspector.
Declaration
public override void OnInspectorGUI()